They are applied separately on the attack. Three Sources: 100 - ((100 - DS%) * (100 - CS%) * (100 - MCS%) / 10000)Īll sources of Non-Physical Damage ( Magic, Fire, Lightning, Cold, Poison) are summed from all sources and added to the attack. ![]() ![]() For any attack with Deadly Strike and another source of Critical Strike the total percent chance to double your Physical Damage is calculated: (MCS = Mastery Critical Strike).Since the Critical Hit Chance increases Physical Damage prior to conversion by Skills, this doubles the converted Damage portions of the following skills:.DS on Weapon is only added when that Weapon is used to attack.Since Deadly Strike ( DS) is available as an item stat, the total DS chance is the summed total from equipped items.The four sources of Critical Hit Chance are Deadly Strike, criticalstrike, clawmastery, and Barbarian Masteries ( swordmastery / axemastery / macemastery / polearmmastery / throwingmastery / spearmastery).This doubles the total Physical Damage, and use this for future Damage modifications. Strength: 80 would count 80% of your Strength total, as +xx% Damage.Īfter calculating the potential Weapon Damage range, the Hit Check is successful and is not Blocked / Dodged, the game then calculates if the attack is a Critical Hit.If both Attributes are listed, then both calculate and add to this sum. The values in the below table are a percentage of the Attribute. Attributes: Each weapon class adds either Strength or Dexterity as +xx% Damage to this sum.weaken) subtract xx% Damage from this sum. Auras: While the Aura is active, any +xx% Damage is added to this sum.Skills: Any Skill used that adds +xx% Damage is added to this sum.Items: Items in your non-Weapon slot, with Enhanced Damage are calculated into the sum for +xx% Damage.Combat Shrines: Add 200% Enhanced Minimum and Maximum Damage, for the length of its duration.It is applied after the base Weapon Damage calculation, Enhanced Damage On Weapon, and any integer value bonuses. This value is the summed total of all sources of +xx% Damage that are Off Weapon. vengeance calculates its bonus Elemental Damage at this point.Boots and Shields do not benefit from +xx Min and Max Damage.In LOD, The Cranium Basher shows +20 Minimum Damage, but the D2Planner shows this properly as Adds 20 Damage.The Weapon Damage values, and Character Screen shows the correct bonus to both Min and Max. On Two-Handed Weapons (excluding Swords), if the +xx Min = +xx Max, the item displays the stat as ONLY +xx Minimum Damage.44 Min to 34 Max Damage is = 34 Min to 44 Max for the purposes of determining the Damage value per attack.The D2Planner shows the correct item's stats: Hurlbat of Transcendence.The in-game item stat range shows the Min = Max, which is incorrect. This is not properly calculated on the Character Screen. If +xx Minimum Damage would cause the Min Dmg > Max Dmg on a ranged Weapon, the Max Dmg is unchanged.If +xx Minimum Damage would cause the Min Dmg > Max Dmg on a melee Weapon, the Max Dmg becomes Min Dmg + 1.If an item would add more Min Damage than Max, the two stats are displayed separately.When an item would add Minimum AND Maximum Damage, the item displays this stat as Adds xx to xx Damage.+xx Min / Max on other items does not reflect on the equipped Weapon.When the +xx Min / Max Damage is On Weapon, the stats displayed on the Weapon itself reflects this bonus.Assassin Kick Skills are: dragontalon, dragontail, and dragonflight.Īfter Enhanced Damage (On Weapon), +xx Minimum and Maximum Damage increase their relevant value by a flat integer.For Assassin Kick Skills and smite, Boots and Shields have Damage values that are used in place of the equipped Weapon's Damage.Each row links to a description and additional information needed to understand it. The following table shows the correct order that Weapon Damage bonuses are applied, and what attack types benefit from these bonuses. To determine the final Damage applied by a Weapon Attack you need to first layer the different bonuses to your Weapon's Damage in the correct order. Whether you're swinging a weapon, or casting a spell, you have everything you need in this article to confidently determine your damage output. To maximize your build's potential, you need to know how the game calculates all of these different sources. In Diablo 2 Resurrected your Character has many ways to deal Damage.
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